-

Bringing Your Indie Game’s Story to Life – Part Five: Narratively Rich Open Worlds
By Kevin Zimmerman, Video Game Writer and Narrative Designer Jumping into narrative-rich open worlds is like opening a massive, sprawling book where the story’s epic and the landscape just won’t quit. Think Horizon Zero Dawn, The Witcher 3, The Ghost of Tsushima. These aren’t your run-of-the-mill, wander-and-wonder types of open worlds like Breath of the…
-

Bringing Your Indie Game’s Story to Life – Part Four: Narrative-Light Open Worlds
By Kevin Zimmerman, Video Game Writer and Narrative Designer In the world of open-world games, not all worlds are created equal. In fact, for narrative designers, open-world games present a slew of storytelling challenges. On one hand, there’s crafting a detailed, overarching narrative while still allowing for player freedom. And on the other hand, there’s…