• Bringing Your Indie Game’s Story to Life – Part Five: Narratively Rich Open Worlds

    Bringing Your Indie Game’s Story to Life – Part Five: Narratively Rich Open Worlds

    Mar 20, 2024

    —

    by

    kevinmzimmerman
    in Blog Posts, Genre

    By Kevin Zimmerman, Video Game Writer and Narrative Designer Jumping into narrative-rich open worlds is like opening a massive, sprawling book where the story’s epic and the landscape just won’t quit. Think Horizon Zero Dawn, The Witcher 3, The Ghost of Tsushima. These aren’t your run-of-the-mill, wander-and-wonder types of open worlds like Breath of the…

  • Bringing Your Indie Game’s Story to Life – Part Four: Narrative-Light Open Worlds

    Bringing Your Indie Game’s Story to Life – Part Four: Narrative-Light Open Worlds

    Mar 6, 2024

    —

    by

    kevinmzimmerman
    in Blog Posts, Genre

    By Kevin Zimmerman, Video Game Writer and Narrative Designer In the world of open-world games, not all worlds are created equal. In fact, for narrative designers, open-world games present a slew of storytelling challenges. On one hand, there’s crafting a detailed, overarching narrative while still allowing for player freedom. And on the other hand, there’s…

  • Subscribe Subscribed
    • Kevin Zimmerman
    • Already have a WordPress.com account? Log in now.
    • Kevin Zimmerman
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar