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Bringing Your Indie Game’s Story to Life – Part Five: Narratively Rich Open Worlds
By Kevin Zimmerman, Video Game Writer and Narrative Designer Jumping into narrative-rich open worlds is like opening a massive, sprawling book where the story’s epic and the landscape just won’t quit. Think Horizon Zero Dawn, The Witcher 3, The Ghost of Tsushima. These aren’t your run-of-the-mill, wander-and-wonder types of open worlds like Breath of the…