Portfolio

Below, you can learn a bit about some of my favorite projects I’ve worked on.


The Market at Mistyport

Kevin Zimmerman, Director, Writer, and Owner

Misty Studios

Market Management and Life Simulation

A task-based market and life simulation game, in which the player manages the upkeep of a beach-town market while finding their place in a cozy community!

Release Date: 2025

After working with over 40 indie and mid-size gaming clients, I had all the resources and experience necessary to begin work on a game of my own. The Market at Mistyport is my love letter to pixel art life sims like Stardew Valley and Travellers Rest while presenting all new gameplay mechanics, multilayered characters, and a good helping of humor to the cozy genre. Taking the role of executive producer, director, and project manager of my small but mighty team of programmers and artists has been an amazing opportunity. I can’t wait to bring this game to players in 2025.

Excerpt from The Market at Mistyport script:

Screenshot from The Market at Mistyport:


Call of Elyndra

Kevin Zimmerman:

Narrative Designer, Writer, and Creative Specialist

Quorum LLC, Developer

Farming Sim and Action RPG

In Call of Elyndra, you take on the role of both a cozy farmer and a brave adventurer. Raise crops, fend off monsters, and unravel epic mysteries of a forgotten age!

Release Date: Q4 2024

With Call of Elyndra, I worked with a passionate team of 10 creatives from around the world to create a hybrid of the farming sim and adventure genre unlike anything players have seen before. Working hand in hand with the developer, I created the overarching game structure, crafting a story that would seamlessly marry these two disparate gameplay styles. I also had the pleasure of working with the concept artist and the composer to ensure the artistic direction supported the game’s heartfelt narrative.

Excerpt from the Call of Elyndra script:

Screenshot from Call of Elyndra:


Project Leechtooth

Kevin Zimmerman:

Narrative Designer, Writer, and Creative Specialist

WhileTrueLearn, Developer

Visual Novel and Dating Sim

In Project Leechtooh, you take on the role of Rowan Black, a young British farmhand indentured to a ruthless property owner. However, after discovering you have magical powers, your life is turned upside down as you study in the arcane ways. If only you didn’t have to also manage a coterie of magical women vying for your attention…

Release Date: Q4 2024

With Project Leechtooh, I got to go outside my normal cozy genre and explore some dark, horror, and mature storylines. Working hand-in-hand with the director, I crafted a serialized narrative based on his underlying story ideas and plot points, which will release in chapters via Patreon.

Excerpt from the Project Leechtooth script:

Screenshot from Project Leechtooth:


Chill Town

Kevin Zimmerman, Writer

Low-Hi Tech, Developer

Farming and Island Life Simulator

A light-hearted, relaxing simulation game incorporating autoplay elements. Listen to beautiful music while decorating your room, fishing, cooking, or even keep the game running in the background while doing your real-life activities.

Release Date: March 22, 2024 – Steam Page Link

Excerpt from Chill Town introduction:

Rena
Hey. Glad you found the place alright. 	 
Did our directions help?

Akuma
The GPS always sends people to the wrong building.

Rena
Yeah, I went there once.
All the employees have this weird smile on their faces.	 
 	 	
Akuma
I know, right?
Who likes being perky all the time?
I like keeping life as relaxed as possible.

Rena
Me too.

Both
Ahhhhhh 😊

Rena
Anyways…
I'm Rena

Akuma
I'm Akuma.

Both
And we're your flight concierges here at Avant Guardian Airlines! 

Rena
We'll be walking you through the onboarding process to get you to your destination in no time.

Akuma
You have perfect timing actually.
Once we get you set up for your flight, it'll be time for our afternoon coffee break.
 	
Rena
So, what’s your name, friend?

Screenshot from Chill Town:

Inhabit

Kevin Zimmerman, Head Writer

Public Void, Developer

Puzzle/Slice of Life

Make your way around your home and surrounding areas, practicing healthy habits and exploring the world in this open ended slice of life puzzle game.

Release Date: January 26, 2023 – Steam Page Link

Excerpt from Inhabit's tutorial:

Oh, hey <player>, it's me, Sola. 

Ya know, the brightest, most enlightened girl you've ever seen?	

That's right, I'm talking about myself! Hehehe.							

But enough about me. 

It looks like these rooms haven't seen light in ages!	

It's about time time we change all that, shall we?	

By opening your curtains and moving around your mirrors, we'll lighten 
this place up in no time!	

For now, let's focus on casting rays of light on all the furniture in each room.	

The mirrors can pivot in four directions, so make sure you try out each layout!	You can push and drag the mirrors from any direction, too.	

Make sure you see which mirror is highlighted before making your moves!	

Most importantly, don't get frustrated. Even a dolt like you should be able to figure it out.	

What are you waiting for, <player>? 

Give it a try!

Screenshot from Inhabit:


CODE HYPERIUM, NFT

Kevin Zimmerman a.k.a “Metafierce” –

Narrative Director, Creative Consultant

OGSmos – Founder

NFT Project

Mint Date: Mar 2022, Collection of 555 NFTs

Sold Out

“CODE HYPERIUM is the epicenter for high-quality networking, fast information, and capitalizing on the next big projects in the NFT space.”

Created entirely original cyberpunk/sci-fi world complete with compelling lore and interactive storytelling.

codehyperium.com

Excerpt from Deliverable:

//THE STORY//

Metalysium—the sacred digital dimension housing honorable samurai of old—has been compromised.  

The cyborg race, Ventana, has uploaded self-mutating code in preparation for colonization. 

Now, The Descendants—children of the ancient samurai—must race to stop Metalysium’s infection… or lose their warrior ancestors forever.

In the year 3040 A.D., a new sacred technology, Somar, has reshaped Neo Tokyo. Shrines once abandoned now stand augmented with new functionalities, providing direct nexus points to the Metalysium. This plane of existence, once thought impossible, houses the souls of samurai from millennia past, producing tranquility in a fully digital, fully material, fully sacred world. However, the Ventana—a cyborg race and designers of Metalysium—want this digital paradise for themselves. 

Somar—the planet’s first algorithmically modified plant—produces the smoke necessary to gain access to Metalysium, but it is on the verge of extinction. With supply dwindling, the Ventana have infected Somar with a virus, in turn infecting Metalysium. Only the Ventana hold the key to rewriting Somar’s algorithm and preventing its extinction, but they will stop at nothing to become rulers of the world they built.

Now, only the 10,000 children of the ancient Samurai, known as The Descendants, have the power to stop the Ventana from destroying Metalysium and the souls of their ancestors. But time is running out. Rumors spread across the Underground of non-infected Somar strains, but all official greenhouses have been co-opted by the Ventana.
Descendants, do not wait another second. You must convene now and save Metalysium.

IN PRODUCTION: “Project Jane

Kevin Zimmerman – Head Writer

Philip Bennefall – Developer

Accessible Action-Adventure Game for the Blind, PC

Lead Writer and Story Consultant: 45,000 word script

Completely original story inspired by Tarzan, Indiana Jones, with unique modern twists.

Estimated Release Date: TBA

Excerpt from Game Script:

AUDRY
Come on, Ray. If we can get to one of their helicopters, maybe we can message back to the mainland and...

CATHERINE
Hold it right there.

Audry gasps. We hear slow footsteps approach.

CATHERINE
(fake niceties, slowly)
Audry, isn't it? At last, I finally get to meet one of the school girls who survived that horrendous helicopter crash... Who knew you were a fighter as well! 

I heard you wanted to speak to me?

AUDRY
(through grinding teeth)
I wanted you to tell me what it was you're doing here because I assumed you might have a decent bone in your body! 

Instead, you all proved to be monsters!

CATHERINE
(chuckling)
Oh, I wouldn't say that. We're decent human beings, just like you.

AUDRY
You're nothing like me.

CATHERINE
And it seems you've taken a liking to these... savages... inhabiting this island. 

You do know that we came to save you from these creatures, though, don't you? 

AUDRY
(seething)
You didn't come to save me. You came to drain this island of its power, so that you can sell it back home!

You just want to profit off of something that's not yours!

CATHERINE
(laughing)
You don't know the first thing I want. 

Adorable Crush

Kevin Zimmerman – Head Writer

Mature Games, Ltd – Developer

Visual Novel – Dating Simulator

Head Writer: 35,000 words of dialogue, flavor text, and item descriptions.

40,000 copies sold (steamspy.com)

“Very Positive” reviews (Steam Store)

Release Date: October, 2020 – Steam Page Link

Example of branching narrative in-game:

INT. GUILD - NIGHT
Masami appears in the middle of the screen.

MASAMI
(smile)
Oh, hello there, handsome. I haven't seen you around here before. 

PLAYER DIALOG OPTION 1
You must haven't been looking hard enough.
PLAYER DIALOG OPTION 2
Yeah, it's actually my first time here.
PLAYER DIALOG OPTION 3
Uh... what? A hot girl is actually... t-t-talking to me!?


PLAYER DIALOG OPTION 1
You must haven't been looking hard enough.

MASAMI
(smile)
Oh, Ok! A cocky attitude, huh? We'll have to work on that.

PLAYER DIALOG OPTION 1.1
You're right, I have a cocky attitude, with the goods to back it up!
PLAYER DIALOG OPTION 1.2
What do you mean... "we'll have to work on that"?
PLAYER DIALOG OPTION 1.3
Ummm... Do I know you or something?


PLAYER DIALOG OPTION 1.1
You're right, I have a cocky attitude, with the goods to back it up!

MASAMI
(smile)
Wow...You've got some bravado, don't you, mister. 
(smile)
But, why are you all alone tonight?
(smile)
All bark and no bite?

PLAYER DIALOG OPTION 1.1.1
I just broke up with my girlfriend, actually.
PLAYER DIALOG OPTION 1.1.2
I'm a lone wolf. I don't like getting tied down with one chick.
PLAYER DIALOG OPTION 1.1.3
Fine. You got me. I've never been with a girl before.


PLAYER DIALOG OPTION 1.1.1
I just broke up with my girlfriend, actually.

MASAMI
(sad)
Oh, I'm sorry to hear that.
(smile)
On the bright side, that makes you an eligible bachelor. 
(smile)
And I might just be the perfect person you needed to run into.

Screenshot from Adorable Crush:


Alone in Outer Space

Kevin Zimmerman – Narrative Consultant, Writer

JayVR Dev – Developer

VR Escape Room, Oculus

Narrative Consultant, Writer: 2,000 Words

4.3/5 stars

Release Date: January 21, 2021 – Meta Store Link

Excerpt from Alone In Outer Space's Space Logs:

March 1, 2094 
The rescue mission was a success, though now we’re two weeks behind on deliveries.  We extracted the four ISS ATLANTIS scientists from the surface of Dimidium in accordance with the Interplanetary Rescue Ordinances, Section 14. The stranded team assured us they had not encountered any foreign viruses, microbes, or bacteria. However, SPACETITANS Headquarters was not about to take any chances. The Chief Navigations Officer says each one of the scientists must receive a decontamination shower shortly after coming out of their infirmary beds to prevent any contamination or mutations. Any contaminants present on their suits will be destroyed on contact, though we don’t know if it will kill off any pathogens which may have infected them already… That’s part of the risk of being an interplanetary space captain I suppose. Let’s just hope these experts were taking all required safety precautions. Jack is already threatening to blast off solo if anything goes wrong... 
From the Space Log of Vela Robinson, ISS SPACETITANS, Captain 

Let’s make your game incredible.

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